Passing Item location into Main Menu Blueprint
Looks like you just copy/pasted that variable into your widget. You can't do that. Those blueprints are different and as such it is like speaking a foreign language to your widget. You need to make the "translation" so to speak. You can do this by getting a reference to the BP_ARPawn actor in your level within the widget. So if that is your player character I would go into my widget, off event construct "cast to BP_ARPawn", then off the input object pin drag off and say "get player character", now you have a reference to the player character. From that output cast pin, drag off and say "get item location". That will pull in the actual reference of "item location" from your player character. You can then connect the other pin of "item location" to the transform.
answered Apr 22 '18 at 06:46 PM
Nebula Games Inc
Thanks for the help. I feel like we are almost there. But it seems to be giving me an error.
See attached screenshot:
answered May 02 '18 at 04:56 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here