Best practice for back face culling/lighting issues?
I have a series of modular wall parts, but they have no back face, and lighting shines right through the back of them into my interiors. In terms of performance, what is the best practice for preventing this?
Two-sided materials? Adding geometry to the back and reducing its UV mapping? Having some additional object in the scene whose sole purpose is to block light?
asked Apr 22 '18 at 07:25 PM in Using UE4
I would go back to the 3d app and close those meshes. You can try any of those... it might work, it might not... but if you want to go for sure and proper lighting: have proper meshes.
answered Apr 23 '18 at 02:13 PM
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