Work in editor but not in-game

I have different issues where everything works fine in the editor but in-game it doesn’t… I’m working on a mod for the game Squad which is a multiplayer fps game. Some issues I’ve fixed by adding an authority string but some I can’t figure out how to fix… it is in the blueprints I have the issues… is it all about that authority string or what else should I look at as a general rule?

Shipping build is different from development or editor build of the games, development without editor is missing editor code and development code is missing some debug code and other staf that helps in development but useless for end-users, so there might be difference in behaviors.

I don’t know what you mean by authority string, i google it and i only find Has Authority switch in some Squad tutorial which is check if machine that executes the script (in multiplayer environment you have multiple machines running same game state, so your blueprint may be executed in more then 1 machine) have network authority over game state and it can effect it.

It’s better if you seek help on there forums or whatever support they have, here you will only find help regarding UE4

Thank you for your answer… and yes I meant the authority switch. So when do you use the authority switch and when don’t you? also I have an issue where I’m trying to spawn an emitter and it shows in the editor but not in-game… do you have any idea why?

Fixed it… Promoted the return value to a variable and set that to replicated and then referenced that variable for the emitter…