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VR Grappling hook UE4

I am trying to get a grappling hook to fire from my right controller hand mesh\Gun and attach it self to the wall. The cable has to stay attached to the wall at the point which I initially shoot at, but also stay connected to my hand as I move and teleport around.

For some reason either the cable is attached correctly to my hand mesh or it is attached correctly to the point on the wall which I shoot at. But I can not get them both to work at the same time, as it will not originate correctly from the hand\gun and attach to the wall at the right spot at the same time.

Product Version: UE 4.16
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asked Apr 23 '18 at 08:27 PM in VR

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Noqmark
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avatar image DieselWeasel_22 Dec 25 '18 at 11:56 PM

I have the same issue. For some reason when I start the project and have the cable as a child of the hand Mesh, it originates from the wrist, as soon as I shoot the line trace to the wall it changes the origin of the cable to the floor of the motion controller, but attaches the cable to the wall like it should. Super Strange.

Noqmark, did you ever solve this issue?alt text

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Can you provide the code or blueprint for the problem you're having?

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answered Apr 23 '18 at 09:14 PM

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Velrin
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