I’m spawning an emitter and it works fine in the editor but once in game it’s not visible to the player… anyone have any idea why? it’s a multiplayer game… the authority string I put there because it was spawning double the amount targets if I didn’t…
Are you running Dedicated + client or client + client?
The game has dedicated servers people connect to
Bump…
Fixed it… Promoted the return value to a variable and set that to replicated and then referenced that variable for the emitter…