Emitter not spawning for client

I’m spawning an emitter and it works fine in the editor but once in game it’s not visible to the player… anyone have any idea why? it’s a multiplayer game… the authority string I put there because it was spawning double the amount targets if I didn’t…

Are you running Dedicated + client or client + client?

The game has dedicated servers people connect to

Bump…

Fixed it… Promoted the return value to a variable and set that to replicated and then referenced that variable for the emitter…