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L10N localization only working for some assets

Hi all, having a problem with localized texture and sprite assets in my project. These assets load fine use the PIE stand alone game with command line for example "-culture=de" but when i use the "set culture" node in a blueprint at runtime and reload the level, only some of these assets are using the localized version. Not sure if there is something i am missing or if this is a bug or something else.

Has anyone else experienced this and if so is there a known fix. i have scoured the forums and google but can't find a solution.

Thanks

Product Version: UE 4.18
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asked Apr 23 '18 at 11:21 PM in Using UE4

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JuicyCupcake
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Localised assets don't currently support hot-reloading, so if something has loaded them before you change your culture, the new assets won't be loaded until the old ones get unloaded. Level reloads are generally a good way to do this, but it sounds like you might still have some lingering references that are keeping the old assets alive.

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answered Apr 23 '18 at 11:26 PM

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Jamie Dale STAFF
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avatar image JuicyCupcake Apr 23 '18 at 11:31 PM

Thanks Jamie, i have tried doing a level reload to refresh the assets, what references are likely to keeping these assets from unloading. A lot of them are showing up un-translated the first time they are seen.

avatar image Jamie Dale STAFF Apr 23 '18 at 11:58 PM

The obj refs command should hopefully be able to help you out there.

https://www.unrealengine.com/en-US/blog/debugging-and-optimizing-memory

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