making a health system thats not in percent
I have followed tutorials on how to make a health bar and take damage, but all the tutorials are the same. Set you variable to float and set it to 1.0 for 100 percent, which is 100 health. I want to make my character have more than 100. Especially when they get and item that has a random hp gain. How do I set this to not be percentage.
I want big number to float up when they are hit.... well bigger. I am new to game programming, but learning fast. Just cannot find this answer yet.
asked Apr 24 '18 at 02:32 AM in Blueprint Scripting
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