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When selling a scene on the UE4 marketplace, where do you guys usually get your assets to be used within the scene?

Aside from doing everything "manually" using Blender, Photoshop, Substance Painter, etc. what do you guys normally do to get assets to use within a scene that you end up selling? I've been making a scene and it's really very time-consuming, as I'd have to work with crappy royalty-free photos, molding each object, pretty much taking care of every detail myself.

I'm not asking for ready-made furniture or anything like that, just some alternative ways to go about creating an asset, like a site that sells completely royalty-free textures for use in a reusable asset? It would make sense if there weren't, hence the jacked prices in the marketplace :') but just making sure I'm not missing out on any great stuff out there.

(I discovered textures.com lately, which if I'm not mistaken lets you use their textures in a scene you plan to sell, as long as you credit them. Some other sites along these lines would be perfect :))


Product Version: UE 4.19
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asked Apr 24 '18 at 06:18 AM in Marketplace

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avatar image ThompsonN13 Apr 24 '18 at 02:24 PM

the problem i see in what your looking for is that most assets like meshes that you find for free or buy are fine to use in projects that you plan to sell but you cant repackage the assets for sale. this becomes a problem because when you are selling a scene the end user will have access to the unpackaged project files and therefore the assets. so in theory its like your selling the assets. granted im no law expert or anything like that but thats how i see it. also when selling a scene to me thats just selling a group of assets that work together and you sell them with an example of how they could be used.

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answered Apr 24 '18 at 08:49 AM

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