How can I create a variable length cable for hoisting an object?
I'd like to make a physically accurate crane model but I can't find a way to create the ropes/cables.
Is there a way to create a variable length cable (needed if you are hoisting a load, for instance)?
I've seen examples for pony tails etc, but they usually have a constant length.
Any direction you guys could point me to would be very appreciated ;)
One way would be to use multiple objects and connect them using constraints or try the cable component (never tried it myself). https://www.unrealengine.com/blog/cable-component-plugin-for-ue4
answered Aug 03 '14 at 02:11 AM
Take a look at splines.
There are a few good tutorials plus a the Content Examples in the marketplace has a great spline level.
answered Aug 10 '14 at 01:11 PM
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