Blueprint compare enum
asked Apr 24 '18 at 01:05 PM in Blueprint Scripting
I think, faster way would be byte compare
First selected on top (screen shot). Probably with blueprint is not so much difference, if you need optimized game like this, you should code in C++.
Anyway, this is not very important optimization (no loop) and in game much more important parts, you can lost more frames with bad mesh, code, material etc.
I use mostly 3rd solution, switch on Enum.
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