'Activate Touch Interface' crash
I am using 4.4 update preview.
My game uses a joystick interface, but I don't want the joystick to show up on the menu screen. So I set the default touch interface to none and on the game scene I use the node 'Activate touch interface' on the player controller. The problem is that every time I use that node, the editor crashes.
Is there another way to have the joystick touch interface in one map and not have it in other maps ?
asked Aug 03 '14 at 12:42 AM in Bug Reports
Ok, here's what I discovered:
If you set the default touch interface to 'none' (in the project settings) and then try to change it in blueprint using the 'Activate Touch Interface' node, the editor will crash. But, if you set the default touch interface to some interface with no controls (an empty touch interface), and then try to change it from blueprint, the editor does not crash.
So that's how I fixed my problem. :) Again, I am using 4.4 update preview.
answered Aug 03 '14 at 08:47 AM
Hi KamiUE, the bug has been reported and we'll fix it ASAP.
Until we fix it, do not set your Touch Interface to 'None' and the bug can be avoided.
answered Dec 08 '14 at 10:24 PM
No no no no, this is workaround titiez5 has discovered, one for which I am grateful as it has helped me previously. The crash has not been fixed and does still occur. So please do not mark it as resolved as it isn't. Mark it as something else like bug logged with a reference or bug noted but probably won't be fixed.
answered Dec 05 '14 at 12:28 AM
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