Unable to change collision settings on child componet
There's a rather bug in the collision settings. In that you can't change them on child components (be it static mesh or a collision volume) depending on what preset is set as default in the actor's blueprint.
For instance : if default preset is OverlapAllDynamic, collision preset can be changed on the actor instance in the editor
But if it's BlockAllDynamic - you can't change it anymore
From what I can gather, the bug has something to do with CollisionEnabled property. If the default is anything other than QuerryOnly, you are unable to change the collision preset on the actor's instance.
This is beyond frustrating considering I'm making a tile based game, and changing these settings is a MUST on per tile basis.
This was ok in 4.17. I've just switched to 4.19 so not sure if it got introduced there, or in 4.18
asked Apr 24 '18 at 04:33 PM in Bug Reports
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