How to change gravity within designated space?

I’m making an Unreal Tournament map where there needs to be four specific areas that have lower gravity, while the rest of the map’s gravity needs to remain normal.

In UT3 I did this with a gravity volume, but UE4 doesn’t have that feature. I saw that you’re supposedly able to use a physics volume to do this, but I can’t find a single thing on the internet that says how to go about doing this. I messed with the “terminal velocity” field, but that just makes you fall slower. It doesn’t let you jump higher than usual, as you would in low gravity.

I know how to change the gravity for the entire map, but I just need to affect gravity in four ~30’ x 30’ areas.

I would be VERY grateful for any help. Thanks!

To anyone else who might be interested, I asked this question in the Unreal Tournament forums and got some really good help. It’s not technically a “gravity volume”, but by using a physics volume and some blueprint work, you get a really nice workaround. =)

UT Forum Thread Link