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I turned on "run construction scripts in sequencer" but now I can't insert animations for a skeletal mesh. Is there a workaround that?

I turned it on in my blueprint and in the sequencer window. It works great with the blueprint variables put now I can't insert animations for my blueprint's skeleton meshes.

Product Version: UE 4.19
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asked Apr 24 '18 at 08:48 PM in Using UE4

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AntonioE
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avatar image AyanMiru Dec 17 '18 at 10:09 AM

Same issue here. I noticed that whenever ConstructionScript executes (even if just hitting compile in BP editor) skeletal mesh component in an actor will reset to their reference pose, and will snap back to animation if you update sequencer playback position.

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