Can i use OpenGL to render to a DynamicTexture?
I'm currently working on implementing a third-party map application/software into UE4 as a local plugin. This application uses OpenGL to handle all rendring and drawing, more specifically, it creates a OpenGL texture, then uses a buffer to render to the texture.
My question is therefore: In order to integrate this third-party software with UE4, can i keep the OpenGL rendring, and swop out the texture which is made by OpenGL with a DynamicTexture (UE4 / https://wiki.unrealengine.com/Dynamic_Textures)? If not, how should i approch implementing this software into UE4?
Thanks for giving me a few minutes of your time. Links and such are much appriciated.
asked Apr 24 '18 at 09:00 PM in Rendering
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