Static Mesh With Collision Sometimes Clipping With Terrain
I have some static meshes that drop to the ground. When I start the game or simulate some of them will fall through the ground and some don't sometimes none of them fall through the ground. However if I let them fall onto another static mesh they do not fall through at all. Here is a video demonstrating the problem.
asked Aug 03 '14 at 02:55 AM in Everything Else
You can turn on Continuous Collision Detection (CCD) for them.
answered Aug 03 '14 at 07:09 AM
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