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Static Mesh With Collision Sometimes Clipping With Terrain

I have some static meshes that drop to the ground. When I start the game or simulate some of them will fall through the ground and some don't sometimes none of them fall through the ground. However if I let them fall onto another static mesh they do not fall through at all. Here is a video demonstrating the problem.


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asked Aug 03 '14 at 02:55 AM in Everything Else

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You can turn on Continuous Collision Detection (CCD) for them.

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answered Aug 03 '14 at 07:09 AM

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avatar image mojobojo Aug 03 '14 at 03:16 PM

Thank you, that solved my problem.

avatar image RimmyD Aug 04 '14 at 02:01 AM

Should post as answer so we can give you props

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