Blueprint TMap "Find key"?
Do TMaps have a low-level/fast way of finding any key with a certain value, in C++, that can be exposed to Blueprint? I mean, literally just any key in the map (the first one it finds in memory) that has a certain value.
Not really knowing anything about low-level code, it just feels like there should be a quicker way to do this than creating an array from the keys & iterating over it?
And if that really is the best way - please consider this a request for a C++ version of the above, as an official node? Like:
(where the bottom output is false if no key was found with that value)
asked Apr 24 '18 at 09:55 PM in Blueprint Scripting
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