Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Export entier scene in Maya, keeping the same location, but axis is centered for each model?

In Maya how do you export an environment to Unreal 4

keeping all the models in the same position, and the the axis for each model centred to it's self?

alt text

alt text

Product Version: UE 4.19
maya-scene.png (29.6 kB)
unreal-4-scene.png (413.3 kB)
more ▼

asked Apr 24 '18 at 10:43 PM in Using UE4

avatar image

43 25 30 38

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Yep, so when you move things from DCC programs to unreal, in your case scene, it keeps the origin of the scene as a whole. NOTE: you can not change the axis once in unreal, I have tried and looked and nope you cannot change it once in the editor. Solutions: make sure the axis in MAYA is where you want it for each object, and don't move scene in. Of course there are move solutions but its is better just to move things in and individual objects. In this case I would use the MAYA game exporter.

more ▼

answered Apr 25 '18 at 01:26 AM

avatar image

237 2 11 6

While you are absolutely right about maya keeping the axis for each object at 0.0.0, You can change it by holding Alt+dragging the pivot to the desired location, and right clicking -> set pivot.

But it is per object, so it is incredibly time consuming.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question