Unload stream level followed by load stream level does not work
I want to reload a streamed level as it's being hidden (set to visible off), because i'm switching levels and wish to make the level visible again. The reason behind this is because in this case (level product03_cloud), I want the nodes in the level bluprint of this level to re-run again in the event start. This is because it's playing animations that I want to replay again.
Problem is now, that when I unload the level, the load stream level is not being called and when I set the level to visible again in the Main level. It turns to black because it can't be made visible because it's not loaded in.
Is there a way to reload the level or make unload stream level and load stream level happen accordingly?
asked Apr 25 '18 at 01:21 PM in Using UE4
Have you tried this?
answered Apr 25 '18 at 01:36 PM
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