Hello to everyone,
I’m new to EQS, but after playing for a couple of days I realized that every time I update the query and move the pawn testing to udpate it, UE crashes.
After the crash, when I reopen the level it shows the correct result for the new query.
I’m not sure if it’s a bugg or it’s my own fault. I’m using blueprints, and I’m not 100% if it crashes in every new query, but most of the cases I set up a custom context which requires to select actors from scene. (Get all actors with tag…), and only providing a single actor. (I don’t know how to provide multiple actors, the query seems to set the same score on every point).
Thanks.