Disable Volumetric Lightmap

Is there a way to remove the Volumetric Lightmap?

I’m having moveable actors in my scene, and the volumetric lightmaps ignores it making these actors light up from inside (their shadows have no affect anymore).

I don’t need the volumetric lightmap and would just like to have my moveable actors to not be affected by lightmap (my light is stationary btw).

“Fixed” it by dissabling all volumetric settings, and rebaking my entire level.

How did you do that? Which settings do you mean? All I could find was some settings in World Settings.

255598-lightmass-settings.png

it’s been a while since I did this.
I think you should dissable all volumetric lighting, that is enabled on your lights and fog etc.

and then just rebake the level.

you can also force the engine to dissable baked lighting, and go for dynamic lighting.

Hi!
How turn off volumetric lightmap for individual affected objects?

Thanks !

I think there may be an option on the object itself if you go to the extended options, otherwise i’m not sure.