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Physics constraint: Slow down pendulum


My problem: I've applied a standard cube to a physic constraint actor. When I press play the cube will start a pendulum motion as expected. However since the pendulum motion isn't affected by air resistance it doesn't seem to slow down.

My goal is for the cube the be hanging still right beneath the physics constraint after a short period of time, instead of going back and forth forever.

Is there any "in editor" solution for this (linear/angular motor?), or will I have to solve it by perhaps reducing the hanging cube velocity over time?

If anything is unclear with my explanation I'd be glad to go into more detail, thanks!

Product Version: UE 4.19
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asked Apr 25 '18 at 02:21 PM in C++ Programming

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1 answer: sort voted first

Solved, used the swinging objects velocity to partially decrease every frame

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answered Apr 30 '18 at 07:17 AM

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