Changing camera to not move?

Hey! So at the moment I’m working on a mega man type game. The camera follows you while so that you are in the center of the screen, but I was wondering if there was a way to get it to zoom out a bit and stop following you in the boss rooms. I wanted to use a collision box for this and I still think that is the way to go but I have no idea where to start for the programming. Anything helps! Thanks!

I think a good way for you to do that is, keeping the camera that is following the player, but then have another separate Camera Actor in your level (with the fixed perspective you want), and simply changing them with this node: http://api.unrealengine.com/INT/BlueprintAPI/Game/Player/SetViewTargetwithBlend/index.html

If you need any more help with this let me know!

Cool! Ill try this out to see if it works.

Let me know the result :wink: