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How to define an "In Editor editable" Array of actors?

Hello everyone,

I know if I define something like this in my C++ actor code then I am able to add and edit contents of the array in editor:

 UPROPERTY(VisibleAnyWhere, Category = "Array")
 TArray<FString> Strings;

but after I tried to replace FString with AActor* , the array was not editable in Detail panel anymore, Anybody know how to make that happen?

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asked Aug 03 '14 at 09:44 AM in C++ Programming

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Sachamora
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Your UPROPERTY parameter says "VisibleAnyWhere". First its "VisibleAnywhere" (small w) and second, have you tried using "EditAnywhere"?

Here are the Parameters for UPROPERTY.

https://docs.unrealengine.com/latest/INT/Programming/UnrealArchitecture/Reference/Properties/index.html

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answered Aug 03 '14 at 09:53 AM

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eXi
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avatar image Sachamora Aug 03 '14 at 10:01 AM

It worked for string type with capital W, but EditAnywhere fixed the issue, Thanks. :D

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