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HUD elements taking up full screen!

I had created a widget for my HUD so that I can add images and buttons etc. However any element I add to my HUD such as an image or button it automatically assigns it to full screen making the game unplayable as I can't move the image or button without using the render transform panel. Another issue in which I also have found out was when I added an image I couldn't add another button or progress bar etc. to the HUD.

Here is what I get: http://prntscr.com/ja5j1f

Here is what I am trying to achieve: http://prntscr.com/ja5ji3

Product Version: UE 4.18
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asked Apr 25 '18 at 09:39 PM in Using UE4

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PizzaPeter1998
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Notice on the top right of the first picture there is a button that says "Fill Screen". Change that to "Custom on Screen".

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answered Apr 25 '18 at 09:54 PM

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Velrin
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avatar image PizzaPeter1998 Apr 25 '18 at 10:06 PM

Have tried what you have said however that only seems to change the screen size not the elements such as a button or image as the same thing occurs.

avatar image Velrin Apr 25 '18 at 10:13 PM

Try wrapping everything in the widget with a canvas panel, setting the canvas panel to fill screen and then putting the buttons/images under that.

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