HUD elements taking up full screen!
I had created a widget for my HUD so that I can add images and buttons etc. However any element I add to my HUD such as an image or button it automatically assigns it to full screen making the game unplayable as I can't move the image or button without using the render transform panel. Another issue in which I also have found out was when I added an image I couldn't add another button or progress bar etc. to the HUD.
Here is what I get: http://prntscr.com/ja5j1f
Here is what I am trying to achieve: http://prntscr.com/ja5ji3
asked Apr 25 '18 at 09:39 PM in Using UE4
Notice on the top right of the first picture there is a button that says "Fill Screen". Change that to "Custom on Screen".
answered Apr 25 '18 at 09:54 PM
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