HUD elements taking up full screen!

I had created a widget for my HUD so that I can add images and buttons etc. However any element I add to my HUD such as an image or button it automatically assigns it to full screen making the game unplayable as I can’t move the image or button without using the render transform panel. Another issue in which I also have found out was when I added an image I couldn’t add another button or progress bar etc. to the HUD.

Here is what I get: http://prntscr.com/ja5j1f

Here is what I am trying to achieve: http://prntscr.com/ja5ji3

Notice on the top right of the first picture there is a button that says “Fill Screen”. Change that to “Custom on Screen”.

Have tried what you have said however that only seems to change the screen size not the elements such as a button or image as the same thing occurs.

Try wrapping everything in the widget with a canvas panel, setting the canvas panel to fill screen and then putting the buttons/images under that.

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