Foliage detached after new save

Hi

I made a landscape, painted some foliage and saved the scene. After I saved the same scene under different name the connections between foliage and landscape is lost. The tree aren’t affected by the height.
This same is true for duplicating the whole scene, adding as a new level to other persisten level etc. Basicly, you can’t do nothing beside that scene that you have started to paint foliage.

Am I the only one who has this “feature”?

Steps to reproduce:

  1. Open Unreal Engine 4.19
  2. Create a deafult landscape (just create it)
  3. Drop something to the Foliage - for example Epic yellow SM_Chair or anything
  4. Paint with the default settings
  5. Save scene
  6. Move landscape - then the magic happens

Best,
Lucas

Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://epicsupport.force.com/unrealengine/s/

Thanks

Hey Jeff

I have already made a report. The thing is that sometimes I don’t know if this is a bug or I am doing something wrong. I would be nice to have a confirmation at least that yes, this is a bug, please report it :slight_smile:

best,
Lucas