Setting actor rotation to a component forward vector

I’m working on a building system and have come a long way but I can’t figure out this one kink. What I need to know is how to set an actors rotation to a hit component forward vector.

you can compose rotation using MakeRot* functions. In this case try to start with MakeRotFromXVector.

Make sure you’re getting the Component’s World rotation to put in the forward vector node, not its relative or local rotation