How can I have my camera trigger an event
Hi, I want my camera to trigger an event (opening a door) but it doesn't work. I attached a static mesh (sphere) to my camera with generate Overlap Events check and OverlapAll as Collision preset. I also created an event graph and I think the problem is there.
asked Apr 26 '18 at 11:03 AM in Blueprint Scripting
I think my last comment might be the problem. You have the camera tag set for the camera's sphere, but you're checking against the overlapped actor's tag.
answered Apr 26 '18 at 11:17 AM
Why do you have a sphere attached to the camera? I would go into the door blueprint and set the trigger to activate/flip between opened and closed upon any overlap, assuming that you have no other assets it could interact with.
answered Apr 26 '18 at 12:05 PM
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