Hey,
Firstly, I’m quite new to unreal.
I’m just trying to compile my first game, its taken about an hour already and its stuck on “compiling 81,350 shaders”. I know you guy might not be able to help me without seeing my project, but is this many shaders waiting to compile normal for a small game?
My game itself has two levels, a handful of tree assets, landscape mesh. 3 types of foliage and the normal skybox/directional light/skylight. I can provide more info if needed.
If someone could tell me how I could improve my package time and guide me to some material about optimising my game it would be much appreciated.
Thanks in advance,