Creating buttons in the blueprint details panel

Hello guys,

I am working on a plugin for the UE4 and I want to create my own buttons and menus in the blueprint details panel.

As a example:

I want to have a button in the material blueprint editor next to the physical material selection with which the user can create a physical material which derives from one of my physical materials. The physical material blueprint should also open itself in the next tab. You can see the example position on the picture below.

My question is now: How can I make this or do you have good references where I can look it up?

Can’t be done from plugin AFAIK. Engine recompilation is needed but I would love to be proven wrong.

You can find this very customization at:

UE4/Source/Editor/MaterialEditor/Private/MaterialEditorInstanceDetailCustomization.cpp/FMaterialInstanceParameterDetails::CustomizeDetails()

… and investigate for yourself.

It is so sad that this can’t be done from plugin :frowning: Would love to do it. But thank you for your answer!