How to disable default mouse look bindings?
I have a project where I want to have a cursor visible, and be able to interact with the UI and the game. Whenever I press and hold any mouse button, the mouse is captured and the camera looks around. How do I disable this?
From answers to similar questions, I have already tried to:
But still, when I click and hold with any mouse button while in game, the camera looks around.
Calling PlayerController --> Set Ignore Look Input is not a solution because that causes the Mouse X/Y events to always return 0.0 axis value in the character, and I need those actual values.
Expected result: I'm trying to make it look around when you hold left mouse button, pan when you hold middle mouse button, do nothing on right mouse button.
asked Apr 26 '18 at 08:25 PM in Blueprint Scripting
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