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changing AI navmesh in large terrain

hello to all. I was wondering if it is possible to make a kind of navmesh volume that follows an AI controlled pawn in a large terrain, since it takes a lot of memory to make a huge navmesh. I need a small and fast navmesh volume that updates with the position of the player. and if possible to be solved with blueprints only, Im just a designer not a programmer thanks!

Product Version: UE 4.19
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asked Apr 26 '18 at 09:38 PM in Blueprint Scripting

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erionmemaAL
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You should look at the navigation invoker component. Here is a video of how it's done.

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answered Apr 27 '18 at 05:01 PM

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MrMcKvarz
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