changing AI navmesh in large terrain
hello to all. I was wondering if it is possible to make a kind of navmesh volume that follows an AI controlled pawn in a large terrain, since it takes a lot of memory to make a huge navmesh. I need a small and fast navmesh volume that updates with the position of the player. and if possible to be solved with blueprints only, Im just a designer not a programmer thanks!
asked Apr 26 '18 at 09:38 PM in Blueprint Scripting
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