I Have A Multiplyer Line Trace Problem
So i have line traces "successfully" replicating and doing damage and the line traces also go the right direction on the client side, But the line traces go slightly to the left for the other players when ever they are fired. Anyone got any ideas for what could be causing the problem?
asked Apr 27 '18 at 01:28 AM in Blueprint Scripting
For your client-to-server RPC you might try adding a vector or rotator for the line trace direction so that even if there's a discrepancy between server and client rotations, the trace will be dead-on exactly the same as the Client's because it's passed in through the RPC.
answered May 03 '18 at 05:13 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here