I Have A Multiplyer Line Trace Problem

So i have line traces “successfully” replicating and doing damage and the line traces also go the right direction on the client side, But the line traces go slightly to the left for the other players when ever they are fired. Anyone got any ideas for what could be causing the problem?

What do you mean by replicating line traces?

Ok, I have a multicast event which shoots the line trace and that multicast custom event is plugged into a custom event that runs on the server then that custom event is activated by another custom event which I playerside. My game has third person and first person modes btw and in third person mode the line traces shoot out from the third person camera while in first person they shoot out of the first person camera. In singleplayer it works great (can’t say the same for multiplayer…) If you didn’t understand me (tbh I don’t understand me either). Here’s the link to the video I followed: UE4 Multiplayer FPS Shooter tutorial PART 4: Hit-scan line trace with health replication - YouTube

For your client-to-server RPC you might try adding a vector or rotator for the line trace direction so that even if there’s a discrepancy between server and client rotations, the trace will be dead-on exactly the same as the Client’s because it’s passed in through the RPC.