How to apply offset using PlayerCameraManager?

I am using the PlayerCameraManager and I am wanting to make a third person game. The PlayerCameraManager always put the camera inside the character mesh. Is there anyway to apply an offset so that it is behind the mesh instead?

Put a camera in your Pawn Class. The Player Camera Manager will look for any cameras in the class and use that as it’s camera.

So to clarify, the PlayerCameraManger doesn’t apply the offset. You add the offset to the CameraActor?

Correct. When you place a camera in your Pawn class, the PlayerCameraManager will find it when your PlayerController posseses the Pawn, and set it as the default view target. That is where the game will render it’s viewpoint from while the PlayerController is in possession of the Pawn. If you don’t have a camera in your Pawn, the PlayerCameraManager will not know where to render from (unless you specifically tell it) and render from the Pawn’s origin.

If you open up the ThirdPerson project template, you’ll see the Pawn BP uses a camera on a boom to define where to render from.