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Image Sequence starts when Sequencer starts

I have an image sequence of an actor filmed against a green screen. I have keyed out the green and rendered a PNG sequence with alpha channel, and used to place him in the scene via an image sequence. It works great. I place the actor into a scene in sequencer.

This more or less covers how I did the image sequence and how I have it set up to blue in the level blueprint. https://docs.unrealengine.com/en-us/Engine/MediaFramework/HowTo/ImgMediaSource

However, when I render the sequence out to a video, the image sequence starts playing too early and is not in sync. What I would like to do is have the image sequence start play at the first frame at the first frame of action in the sequencer.

Product Version: UE 4.19
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asked Apr 27 '18 at 05:46 AM in Rendering

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avatar image alexpopescu Aug 28 '18 at 01:11 AM

Did you end up having any luck with this ? I bumped into the same issue.

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