Is there any way to create a material which will only draw the edges of a mesh, so as to create a glowing wireframe effect?
I'm currently using a workaround which involves using two meshes and applying different materials to each one. It looks like this:
It sort of works, but I know it's not the best solution. It also doesn't allow me to apply the effect to terrain or brushes.
Does anyone know how to achieve this?
You have a wireframe option in the material, but it will literally draw every triangle, and not just squares. The effect above on the terrain is really easily achievable by sampling a texture over the terrain and tile it so it alligns with the polygonal squares. You can put the square texture in a Lerp node as an alpha and than interpolate between white (1) and the color of your terrain.
answered Aug 03 '14 at 04:16 PM
Maybe this could interesting for you.
answered May 23 '16 at 02:44 PM
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