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Player leveled up, when it dies and respawns the increased values goes back to default.

The picture below shows that my character has a 1.2 value healthRegen. When my character level ups it gets additional healthRegen, health and mana.

alt text

Below is the picture where my character leveled up gaining an additional healthRegen, mana, and health. From 1.2 => 5.92 alt text

The picture below shows that my character has been respawned. As you can see the HealthRegen went back to its default value which is 1.2.

alt text

I want my character to retain the increased value so when it dies and gets respawned, the healthRegen will remain 5.92.

Any help will be much appreciated! Thanks in Advance!

Product Version: UE 4.19
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asked Apr 27 '18 at 09:44 AM in Blueprint Scripting

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When you spawn a new actor, its variables are reset, so if you want it to have a different value when spawned, you need to save it somewhere that doesn't get affected by the character spawning, like for instance, the PlayerController. Then, when you spawn the character, you immediately set its health to the value saved in your player controller, or you can simply expose the Character's health OnSpawn and feed it the desired health from your player controller.

If you've got any more questions let me know ;)

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answered Apr 27 '18 at 10:10 AM

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avatar image TheSteelJC Apr 27 '18 at 10:29 AM

Thanks for the quick response. I'll try that and let you know if it works.

avatar image TheSteelJC Apr 27 '18 at 11:32 AM

Thanks bro. It's actually working. Cheers.

avatar image goncasmage Apr 27 '18 at 11:38 AM

No problem ;) don't forget to mark the answer as correct

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