Physics Constraint Angular Limit allows to rotate more then limit value

video: - YouTube

Please help. If you set Swing 1 Motion to Limited in Physics Constraint and set 45 degrees for Swing 1 Limit. It is still possible to push connected object further then 45 degrees.
How to deal with it. I need a certain limit, so player could not overrotate it.

Hello,

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Thanks

Hi, how are you?

Any news on this? I’m running into the same issue, but I’m using VR.

The more Force that I apply on the door, it will rotate further, even tho I had set its contrains to be 45 degrees.

Have you found an ‘‘work around’’ for this issue?

Thnaks, have a great day :smiley:

Yes! Thanks to Unreal Support I found that needed settings are collapsed Linear Limits sections. See screenshot. Hope it will help you!

246105-screenshot-1.png

here is the solution!
Press ALT while rotating your axis…

https://forums.unrealengine.com/development-discussion/animation/1599761-issue-bones-not-obeying-the-angle-of-the-constraint

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