hitbox detection bad on clients
as you can see from this video it appears that the bullets are not colliding with the animated mesh but rather in default a pose. do you have any idea why this would happen and what I could do to potentially fix it? also, good sources for networking in ue4 would be appreciated.
https://www.youtube.com/watch?v=vue74uCiyus&feature=youtu.be here is the video demonstrating my problem. it works fine as the server on non-dedicated server btw
the solution is to change "mesh component update flag" in your skeletal mesh properties to "always tick bones and refresh bones". i think the server is not updating the bones because it's not rendering it
answered May 04 '18 at 05:20 PM
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