Something like a struct but with more control?
So last night I was working on an inventory system, and made a struct to create a slot variable. I had the thought to add a Boolean that would return weather or not the slot was empty, based on if an object was set. <- Really that's my question. Aside from constantly running a check inside of a bp class, is there anything that would kind of let me do this? Basically like a struct with "rules" where certain values rely on other values in the struct. Probably not, probably a completely noobish question, but I figured I'd ask.
asked Apr 27 '18 at 01:28 PM in Blueprint Scripting
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