Strange Movement pattern
I wanted to test out the Top-Down Preset and I encountered A Strange Behavior: Just as always I copied my typical movement for the character into the Controller but it didnt work as I wanted to:Instead of walking to the left or right in every other project that I used this blueprint segment for it makes the player Turn when I press A or D respectivly, which is very confusing to me, could one of you guys maybe have a look at it?
This is what the main part looks like(im sorry for maybe coding quite messy, but im still a beginner):
asked Apr 27 '18 at 04:56 PM in Blueprint Scripting
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