Strange Movement pattern

I wanted to test out the Top-Down Preset and I encountered A Strange Behavior: Just as always I copied my typical movement for the character into the Controller but it didnt work as I wanted to:Instead of walking to the left or right in every other project that I used this blueprint segment for it makes the player Turn when I press A or D respectivly, which is very confusing to me, could one of you guys maybe have a look at it?

This is what the main part looks like(im sorry for maybe coding quite messy, but im still a beginner):

i believe it has to do with the camera setup. in other projects im guessing you were using the third person right? in the case of the third person the camera is attached to the player and uses the player control rotation so all movement is in relation to the character and not in relation to the world space. course this may nor be what your asking about, post a video if you can so we can see what happens.

- YouTube I hope this demonstrates my problem