Steam Achievements Always Fail in Standalone
I see the Steam overlay appear when I run on standalone, however, whenever I attempt to cache achievements, it always fails.
Achievements worked without issue for my release on 4.15, but I'm running into issues with my existing code on 4.18. I've replicated this in a blank third person template project. I've followed the Unreal tutorial for Steam achievements.
Here's my blueprint that I'm running for the character. And the results in standalone. When I run in PIE, the write is successful, but I don't see the achievement trigger (which is unsurprising, I haven't seen them work in PIE before).
Here's my DefaultEngine.ini, setup for Spacewar.
Thank you for looking at my issue—Any help would be greatly appreciated.
I went through the same setup steps on another machine and managed to get things working successfully. The issue was that I had put the achievements under [OnlineSubsystem] versus [OnlineSubsystemSteam]
Here's the important bit in DefaultEngine.ini:
answered Apr 28 '18 at 06:15 PM
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