How to migrate shooter game Character to a new Blueprint project

I tried to import the shooter game into a fresh blueprint project using the Migrate feature. But I my not successful. My application hangs or crashes.

What is the correct way of using the shooter game character (I mean using the gun with all the effects and ability to shoot and cause damage).

Did you also migrated the Projectile blueprint? I don’t know if migrating a blueprint also export the blueprints references inside the blueprint scripting.

Try to open the blueprint, maybe it failed to compile it.

I migrated the Pawns folder. When I try to open the “Player Pawn” blueprint it just hangs.

Try migrating the CharacterBlueprint. That should include at least all Mesh/Animation/Material Data. But i don’t know if the including Blueprints migrate too. But you will see that at the point where the Editor shows you what will be migrated.

This is technically a solution not an answer to your question.

I’m working on converting everything from Shooter Game into Blueprints for the alpha of our community project. Check it out and post in the forums if you’d like. I’m giving all the work away. You can download it from our git repository. We are organized under a nonprofit structure.

You are welcome to download the project and fork it as your own. Then you won’t have to worry about migrating the shootergame character if you don’t want to.

Metahusk Creative Cooperative

Random: An Unreal Engine 4 Open Source Community Directed Multiplayer Game

Were is this located? I see coms402 and random.hg in your git repository but no shooter game anything

The project has evolved into a much larger project. We migrated to a mercurial repository.

https://git.metahusk.com/random.hg

Check out the forum post here.

Hey, Parvan.
Thanks a lot for your solution! Works like a charm.
Have a really good time and good luck to you and all of the team!

I’m glad you liked it! Thanks