Swap character skeletal mesh with different model in real-time?

Is it possible to swap a skeletal mesh (human character model) with a new model when killed by weapon in-game real-time? I have a low poly human character model that is about 800 tri polys total. I also have another model without any rig or anything that is the same model but exploded and missing the torso and above which would be used as a gore model for when the character is killed by a deadly weapon in-game. I also other gore models that would be used for different weapon types.

Ok, awesome, do I have to rig the gore model(s) the same as the “healthy” model? Also, it’s very similar to Gears of War 2 gore system which I found the pdf documentation insight of. I’m hoping to make a blueprint that determines what piece falls off or explodes off depending on the weapon used (sword vs a shotgun for example - slice vs bullets). I want the simplest way to approach this for a low-poly stylized game.

Yes, it is possible.

you could use the set skeletal mesh node or you could have a secondary static mesh on the character that isnt set to anything and when the character is killed you just hide the base skeletal mesh and set the other static mesh to the one that you want.

a few resources to check out.

https://www.youtube.com/watch?v=1WSSngyMnvY