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Nav Mesh on Z Axis?

Hello guys,

I am working on a game that is based on the physics gravity of the Unreal Engine and I am now looking to add enemies into my levels.

The problem: is that I cannot get a Navigation Mesh to work on the Upward vector of my static mesh. I have gravity taking over the player and the controls add an impulse up into the Z-Vector.
alt text

I would like to get enemies to follow him around but because the game is set on the X-Y 2D space, I am running into problems setting up the Navigation Mesh for the enemy to follow me around. alt text I have searched online and I could not find a way around it.

Does anyone have any suggestions?

Thanks in advance.

Product Version: UE 4.19
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asked Apr 27 '18 at 11:49 PM in Blueprint Scripting

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I used DoN's 3D Pathinding plugin. link text I don't know if its right for you.

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answered Apr 28 '18 at 09:16 PM

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avatar image BazzoFX May 08 '18 at 08:46 AM

I think this should do the trick, I have not found time yet to learn how it works but I saved it for later use Thanks.

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