Nav Mesh on Z Axis?
I am working on a game that is based on the physics gravity of the Unreal Engine and I am now looking to add enemies into my levels.
The problem: is that I cannot get a Navigation Mesh to work on the Upward vector of my static mesh. I have gravity taking over the player and the controls add an impulse up into the Z-Vector.
I would like to get enemies to follow him around but because the game is set on the X-Y 2D space, I am running into problems setting up the Navigation Mesh for the enemy to follow me around. I have searched online and I could not find a way around it.
Does anyone have any suggestions?
Thanks in advance.
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