Nav Mesh on Z Axis?

Hello guys,

I am working on a game that is based on the physics gravity of the Unreal Engine and I am now looking to add enemies into my levels.

The problem:
is that I cannot get a Navigation Mesh to work on the Upward vector of my static mesh. I have gravity taking over the player and the controls add an impulse up into the Z-Vector.

I would like to get enemies to follow him around but because the game is set on the X-Y 2D space, I am running into problems setting up the Navigation Mesh for the enemy to follow me around.

I have searched online and I could not find a way around it.

Does anyone have any suggestions?

Thanks in advance.

I used DoN’s 3D Pathinding plugin.
link text
I don’t know if its right for you.

I think this should do the trick, I have not found time yet to learn how it works but I saved it for later use Thanks.