is there a way to test android admob ad in editor without having to load the package on phone?
So, I've been testing android admob banner ad integration using the google-provided test ads, and it seems unreal would only load the ad if the game is running on a mobile device.
Is there a way to test this in the editor itself without having to package or launch on mobile?
It would help with iteration.
asked Apr 28 '18 at 11:56 AM in Using UE4
No, because implementation of AdMob that UE4 have use Java layer which don't exist on Windows. It's quite simplistic implementation either way, you might look in to plugins that provide better control, like those:
answered Apr 30 '18 at 09:46 PM
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